Jul 15, 2006, 03:28 AM // 03:28
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#1
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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Warriors don't HAVE to tank ya know...
This kind of goes along with that there warrior strike arguement... half of me wants to sign it... other half says no... too torn.
Why is it that if you are a warrior you are automatically assumed to be a tank. What kind of bullcrap is that?
When you first made a warrior what did you want to be? You wanted to be a high damage dealer and beat people down with your axe/sword/hammer! Not for people to tell you to bring defy/deny pain or stuff like that and whatnot!
I never really heard about tanking since UW was basically put in tombs.
So let me get this straight, you stand still and take damage... WOW Q.Q
oh and as someone else said, for many people you are NOT the first target, so doesn't that defeat you being a tank anyways?
Not to mention we have strength! doesnt anyone make strength/weapon(axe/hammer/sword) builds anymore?
I am working to make a nice judges insight/primal rage build for 40% armor penetration =)
I can already take a little more damage than others, I just want to be a hardcore melee damage dealer!
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Jul 15, 2006, 03:31 AM // 03:31
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#2
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Frost Gate Guardian
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judges insight offers 20% penetration NOT +20% penetration
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Jul 15, 2006, 03:32 AM // 03:32
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#3
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Fox Reeveheart
So let me get this straight, you stand still and take damage... WOW Q.Q
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Yes.
If more Warriors did that, this game would be too easy.
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Jul 15, 2006, 03:32 AM // 03:32
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#4
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Frost Gate Guardian
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i totally AGREE- Tanking is near useless as of now-- monsters do not focus on one specific player, they spread all around. Sure, there are still ways to hold aggro, but theres a GUARANTEED chance someone mill mess up and draw the aggro from you. A warrior at close range can do more DPS than any other class-- so thats what Warriors should be-- DAMAGE MACHINES!
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Jul 15, 2006, 03:33 AM // 03:33
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#5
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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last time i checked running 15 swords and 9 str i've hit 117 on a Ele before, so i supposed if i was to use my axe i'd hit for more, which is why i'm not complaining as much as most warriors
i use hundred blades (to build adrenaline) and tiger stance for a stance and then standing slash, silverwing and sun & moon, i can officallly solo a toucher and tear up mesmers, it's so fun watching them fall to the floor
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Jul 15, 2006, 03:36 AM // 03:36
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#6
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Frost Gate Guardian
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warriors are damage dealers in pvp only ppl...
in pve even an elemental monstaer has 100-120 armor plus they are 4-8 lvls above us
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Jul 15, 2006, 03:39 AM // 03:39
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#7
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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Quote:
Originally Posted by yamero
judges insight offers 20% penetration NOT +20% penetration
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http://gw.gamewikis.org/wiki/Judge%27s_Insight
there ya go o.o it says +20% armor penetration
primal rage has 20% armor penetration, but if you look at what guild wiki says about armor penetration... basically the two stack. And I have people telling me it does stack. Maybe they are liars o_o... or idiots O_O
but yes, I don't want to just sit there and take it... I made a warrior to fight! People want to be too highly coordinated in these games... thats why I stay away from pvp 98% of the time.
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Jul 15, 2006, 03:42 AM // 03:42
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#8
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Frost Gate Guardian
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Quote:
Originally Posted by yamero
warriors are damage dealers in pvp only ppl...
in pve even an elemental monstaer has 100-120 armor plus they are 4-8 lvls above us
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And what use would warriors be in pve then? tanking? absorption? These days, warriors can barley tank at all-- HOLDING AGGRO IS NEAR IMPOSSIBLE WITH THE TYPICAL GROUP,
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Jul 15, 2006, 03:42 AM // 03:42
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#9
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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check it out on that 100 armour level dummy, find what damage you do without primal rage, and without insight, then with insight, and iwhtout primal, then with primal and not insight, then both, if it stacks it should change in some way
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Jul 15, 2006, 06:18 AM // 06:18
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#10
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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same goes with elementist...
everybody assume they're the "nuker", while elementist can be a better tank than warriors.
The 5 ward spells: Melee, Foe, Harm, Stability, Element
Obsidian Flesh
Mirror of Ice
Mist Form
Armor of Earth
Kinetic Armor
oh yea...earth elementist = 60 + 50 + 70 + 20 = 200 AL!!!
then you can use ward against foe to trap enemy and ward against melee to help ally
Kinetic Armor can be refreshed with Inspiried Hex on ally with no hex on them
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Jul 15, 2006, 07:33 AM // 07:33
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#11
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Ascalonian Squire
Join Date: Jun 2006
Location: CA
Guild: The Vagabond [Roni]
Profession: W/E
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I play a warrior, and I never play a tank... 'a'//
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Jul 15, 2006, 07:43 AM // 07:43
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#12
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Lion's Arch Merchant
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maybe I just have bad experiences... but whenever a elementalist tries to tank, 9 times of of 10, he dies fast. really fast.
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Jul 15, 2006, 08:41 AM // 08:41
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#13
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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tanking and damage dealing can easily go together when vs other melee. Riposte, deadly riposte, gladiators defense, nice spam of final thrust, with bonnettis defense for energy. Or just look at my variant of fow spider killin, super spam of cleave even with flurry up and occasional executioners strike drops them really fast. And with watch yourself and dolyak signet you almost take no damage. Bring a dmg reduction sheild and have axe set for damage dealing and you do tanking and dmg easy.
But of course we dont have to ONLY tank. Do both and youre a REAL tank, cannon and all.
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Jul 15, 2006, 08:46 AM // 08:46
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#14
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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Quote:
Originally Posted by lightblade
same goes with elementist...
everybody assume they're the "nuker", while elementist can be a better tank than warrior's.
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And ritualist too . I just saw a rit/me run into a group of two bosses and ele monsters and come out without dropping below 50% hp. Thats a sight.
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Jul 15, 2006, 03:20 PM // 15:20
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#15
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: The Dark Brotherhood of Tyria
Profession: W/Mo
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Ne way since warriors have the highest al in the game the monsters will always go for softer targets like ele and monks and everytime a ele or monk or whatever gets hit they blame it on the warrior for "not keeping them focused on you"
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Jul 15, 2006, 10:54 PM // 22:54
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#16
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by yamero
warriors are damage dealers in pvp only ppl...
in pve even an elemental monstaer has 100-120 armor plus they are 4-8 lvls above us
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And your point is..?
If you are so confined to thinking that warriors are only tanks in PvE, support your argument or try to convince us. So what if a lvl 24-25 Ele monster has 100-120 AL? Does that mean warriors should just stand there and take the damage? You're wearing your armor regardless if you're a "tank" or a damage dealing warrior. You can't Bonettis or Riposte or Glad's Defence Ele skills, so maybe you should try to help your team by attacking the Ele, trying to kill it, and healing yourself every once in a while to lower the load of the monks on your team. Maybe "tanking" is effective on Orozar runs and farming, but for a majority of the missions, quests, etc, Warriors should be used as damage dealers. It's fun to do 100+ damage to an Ele or Mes creature.
Whenever I play my warrior, I say "Warrior LFG," never, "TANK LFG."
Amen, Fox.
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Jul 15, 2006, 11:09 PM // 23:09
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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I know the difference between a tank and a warrior, i just type out tank cus its more easier and has less letters then warrior lol
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Jul 16, 2006, 06:55 AM // 06:55
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by lightblade
same goes with elementist...
everybody assume they're the "nuker", while elementist can be a better tank than warriors.
The 5 ward spells: Melee, Foe, Harm, Stability, Element
Obsidian Flesh
Mirror of Ice
Mist Form
Armor of Earth
Kinetic Armor
oh yea...earth elementist = 60 + 50 + 70 + 20 = 200 AL!!!
then you can use ward against foe to trap enemy and ward against melee to help ally
Kinetic Armor can be refreshed with Inspiried Hex on ally with no hex on them
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not to mention they monster WILL attack the ele a lot more than the war because when they do AL check they see 60 armor.
Every time you see somebody advertising "tank lfg" you know its gonna be a nub wammo that does less damage than the monk wanding inbetween heals.
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Jul 16, 2006, 08:39 AM // 08:39
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#19
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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I hate the word 'Tank'... which is why I use barbarian lfg(I don't pug(well it's very rare henchies ftw)). Barbarian=Able to hold aggro, stay alive and do very nice dmg.
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Jul 16, 2006, 08:42 AM // 08:42
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#20
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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heh, thats good term actualy, barbarians in Diablo 2 w3r3 t4h FtW!
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